Help centerTeams and projectsTurn on the Hackathon Pack for an event

Turn on the Hackathon Pack for an event

What the Hackathon Pack costs, what it includes, and how to pay $300 to turn it on for one event, from Manage event or when you publish.

The Hackathon Pack is for hackathons. It includes Teams, and adds one project from each team, entered by a deadline you set, and judging: judges you add rank the projects, and you publish the winners on your event page. It costs $300 per event.

If you only need teams, for a workshop or a class, see Turn on Teams for an event instead.

What it costs

  • $300 per event, paid once. There is no subscription
  • It includes Teams. If the event already has Teams, the Pack is still $300. The $50 for Teams is not deducted
  • Once the Pack is on, it stays on for that event. You cannot turn it off, and the payment is not refunded
  • Payment is on the web at eventship.com. The Eventship mobile app does not sell the Pack

Any organizer who can manage the event, including a co-host, can turn it on.

Turn it on from Manage event

  1. Open your event on the web and click Manage event
  2. Under Attendee experience, click Hackathon Pack. The row shows the $300 price
  3. In Turn on the Hackathon Pack, click Pay $300
  4. Pay on Stripe. You come back to your event afterwards

When you come back, you see Confirming your payment for a few seconds, then Your hackathon is ready, with the time projects close. Click Open teams and projects to go to the Teams manager, or Change to pick another time. You can close the dialog while it confirms: the Pack turns on as soon as Stripe confirms, and your receipt is emailed to you.

If you leave Stripe without paying, you see Checkout cancelled. You were not charged.

If your event already has Teams, the Teams manager also offers the Pack, under Add projects and judging. Click Add for $300.

Turn it on when you create an event

  1. On the Launch step of event creation, switch on Hackathon Pack · $300. Attendee teams then reads Included
  2. Publish. Your event goes live straight away
  3. The dialog that follows says One more step: turn on the Hackathon Pack. Click Pay $300, then pay on Stripe

Publishing never waits for the payment. If you choose Later, your event is live without the Pack, and you can turn it on any time from Manage event, under Hackathon Pack.

The cards appear only the first time you publish an event.

After the Pack is on

  • Teams are on. Registered attendees see a Teams and projects section on the event page, where they form teams and enter their project. See Run hackathon teams
  • Projects are on, and close one hour before your event ends. You can move that deadline until judging starts. See Collect and read hackathon projects
  • Manage event lists Teams and Projects under Attendee experience, and Judging once projects are on. See Run judging for a hackathon

If your event lasts an hour or less, or its last hour has already started when you turn on the Pack, projects close when the event ends. If your event has no end time, or has already ended, no deadline is set and projects stay off until you set one.

Events that cannot turn on the Pack

The Pack cannot be turned on for:

  • Event hubs, because a hub has no guest list of its own
  • Events that register on another site, because Eventship does not know who actually registered there

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